map_symbol("luisa.texture2d.read.int.impl", &api::luisa_fallback_texture2d_read_int);
map_symbol("luisa.texture2d.read.uint.impl", &api::luisa_fallback_texture2d_read_uint);
map_symbol("luisa.texture2d.read.float.impl", &api::luisa_fallback_texture2d_read_float);
map_symbol("luisa.texture2d.write.float.impl", &api::luisa_fallback_texture2d_write_float);
map_symbol("luisa.texture2d.write.uint.impl", &api::luisa_fallback_texture2d_write_uint);
map_symbol("luisa.texture2d.write.int.impl", &api::luisa_fallback_texture2d_write_int);
map_symbol("luisa.texture3d.read.int.impl", &api::luisa_fallback_texture3d_read_int);
map_symbol("luisa.texture3d.read.uint.impl", &api::luisa_fallback_texture3d_read_uint);
map_symbol("luisa.texture3d.read.float.impl", &api::luisa_fallback_texture3d_read_float);
map_symbol("luisa.texture3d.write.float.impl", &api::luisa_fallback_texture3d_write_float);
map_symbol("luisa.texture3d.write.uint.impl", &api::luisa_fallback_texture3d_write_uint);
map_symbol("luisa.texture3d.write.int.impl", &api::luisa_fallback_texture3d_write_int);
map_symbol("luisa.bindless.texture2d.sample.impl", &api::luisa_fallback_bindless_texture2d_sample);
map_symbol("luisa.bindless.texture2d.sample.level.impl", &api::luisa_fallback_bindless_texture2d_sample_level);
map_symbol("luisa.bindless.texture2d.sample.grad.impl", &api::luisa_fallback_bindless_texture2d_sample_grad);
map_symbol("luisa.bindless.texture2d.sample.grad.level.impl", &api::luisa_fallback_bindless_texture2d_sample_grad_level);
map_symbol("luisa.bindless.texture3d.sample.impl", &api::luisa_fallback_bindless_texture3d_sample);
map_symbol("luisa.bindless.texture3d.sample.level.impl", &api::luisa_fallback_bindless_texture3d_sample_level);
map_symbol("luisa.bindless.texture3d.sample.grad.impl", &api::luisa_fallback_bindless_texture3d_sample_grad);
map_symbol("luisa.bindless.texture3d.sample.grad.level.impl", &api::luisa_fallback_bindless_texture3d_sample_grad_level);
map_symbol("luisa.bindless.texture2d.read.impl", &api::luisa_fallback_bindless_texture2d_read);
map_symbol("luisa.bindless.texture3d.read.impl", &api::luisa_fallback_bindless_texture3d_read);
map_symbol("luisa.bindless.texture2d.read.level.impl", &api::luisa_fallback_bindless_texture2d_read_level);
map_symbol("luisa.bindless.texture3d.read.level.impl", &api::luisa_fallback_bindless_texture3d_read_level);
map_symbol("luisa.ray.query.pipeline.all.impl", &api::luisa_fallback_ray_query_pipeline_all);
map_symbol("luisa.ray.query.pipeline.any.impl", &api::luisa_fallback_ray_query_pipeline_any);
map_symbol("luisa.accel.trace.closest.impl", &api::luisa_fallback_accel_trace_closest);
map_symbol("luisa.accel.trace.any.impl", &api::luisa_fallback_accel_trace_any);
